319 research outputs found

    Clause/Term Resolution and Learning in the Evaluation of Quantified Boolean Formulas

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    Resolution is the rule of inference at the basis of most procedures for automated reasoning. In these procedures, the input formula is first translated into an equisatisfiable formula in conjunctive normal form (CNF) and then represented as a set of clauses. Deduction starts by inferring new clauses by resolution, and goes on until the empty clause is generated or satisfiability of the set of clauses is proven, e.g., because no new clauses can be generated. In this paper, we restrict our attention to the problem of evaluating Quantified Boolean Formulas (QBFs). In this setting, the above outlined deduction process is known to be sound and complete if given a formula in CNF and if a form of resolution, called Q-resolution, is used. We introduce Q-resolution on terms, to be used for formulas in disjunctive normal form. We show that the computation performed by most of the available procedures for QBFs --based on the Davis-Logemann-Loveland procedure (DLL) for propositional satisfiability-- corresponds to a tree in which Q-resolution on terms and clauses alternate. This poses the theoretical bases for the introduction of learning, corresponding to recording Q-resolution formulas associated with the nodes of the tree. We discuss the problems related to the introduction of learning in DLL based procedures, and present solutions extending state-of-the-art proposals coming from the literature on propositional satisfiability. Finally, we show that our DLL based solver extended with learning, performs significantly better on benchmarks used in the 2003 QBF solvers comparative evaluation

    Translation-based approaches for solving disjunctive temporal problems with preferences

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    Disjunctive Temporal Problems (DTPs) with Preferences (DTPPs) extend DTPs with piece-wise constant preference functions associated to each constraint of the form l 64 x 12 y 64 u, where x, y are (real or integer) variables, and l, u are numeric constants. The goal is to find an assignment to the variables of the problem that maximizes the sum of the preference values of satisfied DTP constraints, where such values are obtained by aggregating the preference functions of the satisfied constraints in it under a \u201cmax\u201d semantic. The state-of-the-art approach in the field, implemented in the native DTPP solver Maxilitis, extends the approach of the native DTP solver Epilitis. In this paper we present alternative approaches that translate DTPPs to Maximum Satisfiability of a set of Boolean combination of constraints of the form l ./ x 12 y ./ u, ./ 08 {<, 64}, that extend previous work dealing with constant preference functions only. We prove correctness and completeness of the approaches. Results obtained with the Satisfiability Modulo Theories (SMT) solvers Yices and MathSAT on randomly generated DTPPs and DTPPs built from real-world benchmarks, show that one of our translation is competitive to, and can be faster than, Maxilitis

    PowerAqua: fishing the semantic web

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    The Semantic Web (SW) offers an opportunity to develop novel, sophisticated forms of question answering (QA). Specifically, the availability of distributed semantic markup on a large scale opens the way to QA systems which can make use of such semantic information to provide precise, formally derived answers to questions. At the same time the distributed, heterogeneous, large-scale nature of the semantic information introduces significant challenges. In this paper we describe the design of a QA system, PowerAqua, designed to exploit semantic markup on the web to provide answers to questions posed in natural language. PowerAqua does not assume that the user has any prior information about the semantic resources. The system takes as input a natural language query, translates it into a set of logical queries, which are then answered by consulting and aggregating information derived from multiple heterogeneous semantic sources

    Conditional behavior trees: Definition, executability, and applications

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    Behavior Trees (BTs) are gaining acceptance in robotics to specify action policies at the deliberative level. Their advantages include modularity, ease of use and increasing tool support. In this paper, we define Conditional Behavior Trees (CBTs) as an extension of BTs wherein actions are decorated considering pre-and post-conditions. CBTs improve on basic BTs in that they enable monitoring the execution of single actions by checking pre-and post-conditions, respectively. Since there might exist action sequences wherein some preconditions are violated, CBT executability may depend on the success/failure of specific actions. We developed an encoding of CBT executability into satisfiability of propositional formulas to be checked off-line in a publicly-available tool that computes the encoding for generic CBTs. For the kind of application scenarios and related behavior specifications that we consider, we show that our approach is effective and yields formal guarantees about the executability of deliberative policies designed as CBTs

    A Tool for Answering Queries on Action Descriptions

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    Evaluating the semantic web: a task-based approach

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    The increased availability of online knowledge has led to the design of several algorithms that solve a variety of tasks by harvesting the Semantic Web, i.e. by dynamically selecting and exploring a multitude of online ontologies. Our hypothesis is that the performance of such novel algorithms implicity provides an insight into the quality of the used ontologies and thus opens the way to a task-based evaluation of the Semantic Web. We have investigated this hypothesis by studying the lessons learnt about online ontologies when used to solve three tasks: ontology matching, folksonomy enrichment, and word sense disambiguation. Our analysis leads to a suit of conclusions about the status of the Semantic Web, which highlight a number of strengths and weaknesses of the semantic information available online and complement the findings of other analysis of the Semantic Web landscape

    Exploiting the Hierarchical Structure of Rule-Based Specifications for Decision Planning

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    Rule-based specifications have been very successful as a declarative approach in many domains, due to the handy yet solid foundations offered by rule-based machineries like term and graph rewriting. Realistic problems, however, call for suitable techniques to guarantee scalability. For instance, many domains exhibit a hierarchical structure that can be exploited conveniently. This is particularly evident for composition associations of models. We propose an explicit representation of such structured models and a methodology that exploits it for the description and analysis of model- and rule-based systems. The approach is presented in the framework of rewriting logic and its efficient implementation in the rewrite engine Maude and is illustrated with a case study.

    Sparse Positional Strategies for Safety Games

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    We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning strategy for one of the players is used as a certificate or as an artefact for further processing in the application. Small such certificates, i.e., strategies that can be written down very compactly, are typically preferred. For safety games, we only need to consider positional strategies. These map game positions of a player onto a move that is to be taken by the player whenever the play enters that position. For representing positional strategies compactly, a common goal is to minimize the number of positions for which a winning player's move needs to be defined such that the game is still won by the same player, without visiting a position with an undefined next move. We call winning strategies in which the next move is defined for few of the player's positions sparse. Unfortunately, even roughly approximating the density of the sparsest strategy for a safety game has been shown to be NP-hard. Thus, to obtain sparse strategies in practice, one either has to apply some heuristics, or use some exhaustive search technique, like ILP (integer linear programming) solving. In this paper, we perform a comparative study of currently available methods to obtain sparse winning strategies for the safety player in safety games. We consider techniques from common knowledge, such as using ILP or SAT (satisfiability) solving, and a novel technique based on iterative linear programming. The results of this paper tell us if current techniques are already scalable enough for practical use.Comment: In Proceedings SYNT 2012, arXiv:1207.055

    Geometrical organization of solutions to random linear Boolean equations

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    The random XORSAT problem deals with large random linear systems of Boolean variables. The difficulty of such problems is controlled by the ratio of number of equations to number of variables. It is known that in some range of values of this parameter, the space of solutions breaks into many disconnected clusters. Here we study precisely the corresponding geometrical organization. In particular, the distribution of distances between these clusters is computed by the cavity method. This allows to study the `x-satisfiability' threshold, the critical density of equations where there exist two solutions at a given distance.Comment: 20 page
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